#include "PauseState.h"
#include "GameObjectSystem.h"
#include "KeyboardInputManager.h"

PauseState::PauseState(const ObjectId& stateId)
	:FSMState(stateId)
{

}

void PauseState::onEnter()
{
	GameObjectSystem::GetSingleton().setPause(true);
}

void PauseState::onLeave()
{
	GameObjectSystem::GetSingleton().setPause(false);
}
